Inscrit le: 22 Nov 2010
|Posté le: Lun 22 Nov - 18:14 (2010) Sujet du message:  Deadmines
Fists of Flame
2 sec cast
Glubtok sets his fists afire, causing melee strikes to deal additional Fire damage and sometimes knock back nearby enemies.
Teleports the caster within 20 yards.
Fists of Frost
2 sec cast
Glubtok coats his fists with Frost, causing melee strikes to deal additional Frost damage and sometimes slow nearby enemies.
Greater Mass Teleport
Teleports the entire party within range of Glubtok. Cast at the beginning of the phase.
Glubtok is filled with Arcane Powers, launching fire and frost spells throughout the room. Glubtok hovers in the center room.
3 sec cast
A powerful wall of fire that rotates with Glubtok at the center. Deals heavy Fire damage to enemies.
For a first boss he is nothing special. In phase 1 he will randomly cast Fist of Frost or Fist of Fire and blink between those two spells, the blink resets agro so the tank must taunt it back.
In phase 2 he will teleport himself and start channeling Fire Wall, before the actual Fire Wall spawns you can see the bright line animation of it on the ground which should prevent you from being hit at the start.
After that you just have to move and avoid it. During this phase he will also spawn fire and water elementals with really low HP that a tank can easily solo kill.
150 yd range
Charges an enemy, stunning it for 2 seconds(the damage on heroic after the impact is around 75k).
There's a bomb strapped to your chest! When the timer goes off, an explosion will deal heavy Fire damage to all nearby allies and knock the target high into the air.
10 seconds remaining
Helix is riding atop his Lumbering Oaf. The Oaf will melee and will, once in a while, grab a random player and crash him into the wall. Helix will throw Sticky Bombs which will explode after a while (Charge). The Lumbering Oaf may occasionally throw Helix on a random player and he will attach the Chest Bomb on him. Nothing much to say about this fight, just avoid mines and heal, simple tank and spank encounter.
~Foe Reaper 5000~
5 sec cast
The Foe Reaper powers up its harvesting servos and moves towards the harvesting target, dealing heavy damage to anything in its path.
The Foe Reaper attempts to harvest its target with a flourish, dealing Physical damage too all nearby enemies.
3 sec cast
The Foe Reaper activates its overdrive engines. Deals Physical damage to all nearby enemies.
Deals Physical damage to all nearby enemies.
10 seconds remaining
Deals Physical damage in a cone in front of the Foe Reaper.
Safety Restrictions Off-line
Safety restrictions removed. Physical damage dealt is increased by 100%(Casted whem at 30% HP).
Summon Fire Elemental
Spawning a Molten Slag that has two abilities:
Fixates on the caster's current target, causing the caster to attack only that target.
Molten steel protects the caster from magical attacks and deals Fire damage to all nearby enemies. Magical damage taken reduced by 50%.
When you enter the room the first thing that you will see is a mechanical unit called Prototype Reaper. Use it to clear the trash and to kill the boss with, it can be healed if damaged.
The Prototype Reaper itself has 3 abilities - First one is a Reaper Strike that generates 20 steam pressure for the robot, hits for about 15k. Second one is a Reaper Charge that stuns the enemy units for 5 seconds and dealis around 30k damage (costs 40 steam pressure). Third and last spell that you can use is a Pressurized Strike - high steam pressure is released into a powerful attack. Deals 18500 to 21500 Physical damage and knocks the target back (costs 20 steam pressure).
When you are ready to engage the boss, pull him on top of the stairs. The Overdrive works like Lord Marrowgar's Bone Storm, he will randomly charge a person and whirlwind him. During the time you fight him he will call fire elementals to assist him(Molten Slags), they pick a target and move towards him, the guy who controls the Prototype Reaper must intercept them and kill them before they reach the group, since they have a heavy fire damage aura.
Go For the Throat
50 yd range
Jumps at the target, inflicting 100% weapon damage and knocking the target down.
Stunned for 2seconds.
A ferocious swipe that deals Physical damage to the target and up to three nearby enemies.
Thirst for Blood
Admiral Ripsnarl's thirst for blood increases with each successful attack.
Ripsnarl's thirst for blood increases his melee attack speed and movement speed for 10 sec.
Thirst for Blood
Time between attacks decreased by 10%.
Movement speed increased by 5%.
Stacking up to 20 times.
After you engage him, it will be simple tank encounter until 75% - when he vanishes and phase 2 starts. During phase 2 elementals called Vapors will spawn during the fight. They will grow big with time, increasing their HP and spell set. You want to have at least one proper damage dealer on them during the fight. When they are small (spawn moment) they hit for ~2-3k and have a 62k health. The boss will appear after a few elemental deaths in phase 2 and he will vanish and reappear on every 25% missing of his HP. When Ripsnarl dies, all of the vapors will despawn, and "Captain" Cookie will spawn inside the hut.
55 yd range
2 sec cast
Throws a random piece of food at the target, dealing Physical damage.
Standing too close to Cookie's Cauldron causes Fire damage.
Nothing much to stay on this fun role playing fight ... when you get near him, he will run past you, to the center of the deck and spawn a cooking pot, then jump in it. Cookie will throw food at random people, which will do damage and create food on the floor. There is Rotten food and normal food, the rotten food will emit a damaging aura to nearby players, if eaten it will debuff the player with 30% reduced movement and attack speed, and deal a DoT. The normal food when eaten will give players a stacking buff that increases movement and attack speed (with no stacking limit).
40 yd range
Step through the shadows and slice the back of the enemy, dealing Physical damage over 10 sec.
Vanessa rapidly leaps from target to target, inflicting powerful wounds.
Rapidly attacking from the shadows.
5 seconds remaining
When activated, increases parry chance by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. Lasts 10 sec..
When you engage her, she will poison you and throw you into "dream world" – that’s a pretty long role playing event (mini series) that will show previous bosses history and their life before they became villains.
In the first nightmare you have to use the steam valves to free yourself. During the second nightmare (Glubtok's nightmare) you have to deal with his dream version that has 660k hp and avoid the ice and fire in the room.
The third, also known as Helix's nightmare, is dealing with his image (800k HP) and tanking and aoeing spiders. The next room/dream is Foe Reaper 5000. In order to reach and deal with him, first you must pass a room full of lightning.
The next nightmare dream is Ripsnarl's, you have to save his familly and finally after that the true Vanessa VanCleef fight starts! Don't be so excited, it’s not thing special actually >< just tank and spank encounter with a few non elite mobs with 50-60k hp spawning during the fight. Also she will detonate explosives on the ship every 25% of her health, when she does that you have to use the ropes which will pop up on the sides of the ship.