Inscrit le: 22 Nov 2010
|Posté le: Lun 22 Nov - 18:33 (2010) Sujet du message: Maloriak
The brave adventurers enter what seems to be an experimentation room.. Lots of grotesque creatures in what appear to be large glass jars litter the walls around the room, and a large creature stands over an even larger cauldron in the back.
The creature turns and look at you, grins and begins adding more foul items to the cauldron.. Good things will not come of this venture.
Raid Setup (10 man):
Raid Setup (25 man):
Basically there are 4 phases, 3 of which rotate throughout the fight, seemingly time based, then phase 4 is at 20% boss health until it dies.
The first 3 change whenever he throws a potion into his cauldron, there are Red Blue and Green potions, and each one changes the way you need to handle the fight for the duration.
He also spawns adds during the fight, the add spawn is interruptable however but at 20% he releases all remaining adds so you want to kill pretty much all of them throughout the fight. It is random if he goes red or blue first, but he will always do red and blue before doing a green, so you definatley have green 3rd every "rotation".
He throws a red potion into the cauldron, giving him a random target small fire damage attack, and he does a very powerful frontal cone breath attack which does split damage between all standing in it, so group up on the tank to spread the damage safely.
Thats pretty much it for this phase..
He throws a blue potion into the cauldron, giving him a different ability - he randomly freezes someone in the raid, similar to sindragosa's blocks - they need to be killed as they not only stun the guy in them but they do aoe damage too. If your too close to the person that gets frozen you'll also get frozen (also similar to sindragosa's blocks), so make sure to be spread.
He throws a green potion into the cauldron, giving everyone, including the boss and all adds 100% increased damage taken. He also seems to gain a buff during this phase every so often that needs to be dispelled/purged/spell stolen ASAP or he'll do more damage and heal himself.
Sub 20% phase:
He releases all remaining adds and spawns blue orbs that fly around, if they reach anyone they explode for knockback and high damage. He also casts Magma Jets, this leaves a line of fire the direction the boss is facing so you should make sure you aim the boss well. There is currently a bug with this ability that means if the fire goes out of the entrance door the boss despawns. Best to save bloodlust for this phase and just zerg it down, offtank the 2 big adds (if you have lots of little adds still left to spawn aswell.. this could be painful).
There are 18 total little Abberations, and 2 large Prime Subjects.
The Abberations gain a buff the more of them there are around, however the base damage is so low that even with 9 of them on the same tank its not hard to heal at all. This may get changed in a future patch however!
The Prime Subjects do a Fixate every so often, but the boss is normally dead before you have to worry about that. Just be ready to move if one chases you.
The idea is to kill all 18 little ones (every release cast you allow released 3 small ones until there are none left). So that at 20% when he casts Release All there will only be the 2 big ones which are offtanked until boss dies.
During the entire fight he randomly casts Arcane Storm, which makes lightning shoot everyone in the room for some damage every second for a few seconds. This is interruptable but doesnt do a huge amount of damage.
This fight is very simple, group up on the tank for red phases, spread out for blue phases, and interrupt the add spawns every so often but aim to have 3 casts let through before each green phase, so there are 9 adds the offtank(s) have picked up, he then goes green phase and gives adds 100% more damage taken so you zerg them down (away from the boss), then he goes back to red or blue, aim to get him to 25% or so for the second green phase, kill of the second set of 9 little adds, then at 20% he releases the 2 Prime Subjects (stun/root immune) and just offtank them while you burn the last 20% of the boss with bloodlust etc.
Normally the 4th cast of releasing adds happens just before the 3rd phase (green) starts, so if you interrupt the first cast and let the next 3 through you will have the 9 adds needed before the green phase to zerg them down during it. Normally with good dps on the beta you'll manage to get him to 25% before the 2nd green phase, allowing you to finish up all 18 of the small ones ready for final phase.
During the final phase (20%-0%) there are floating blue orbs that explode if they get close and magma jets that leave lines of fire in the direction the boss is pointing to watch out for, so be careful. And he still throws the vials in the cauldrons during this phase, so usual spread/stacking applies.
This boss has a 6 minute Berserk timer.
First video is from <Ensidia> 10 man. Priest PoV - Thanks Crenshaw!
Second video is from <Paragon> 25 man Holy Paladin PoV